Result pending
1v1 · Multiplayer
Benzene
November 07, 2026 12:14 · 0:00 · Aborted · ended by the server: ready_timeout · Played through Kuala Lumpur
QuantumCondor26SilverMeteor25 building unit worker death start minerals gas
At a glance
QuantumCondor26SilverMeteor25
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
QuantumCondor26
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Protoss Probe
404
-
Protoss Nexus
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Protoss4 / 9
SilverMeteor25
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Protoss Probe
404
-
Protoss Nexus
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Protoss4 / 9
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | QuantumCondor26 | SilverMeteor25 |
|---|---|---|
| Combat and score | ||
| Units built | 4 | 4 |
| Units lost | 0 | 0 |
| Units killed | 0 | 0 |
| Buildings built | 1 | 1 |
| Buildings lost | 0 | 0 |
| Buildings razed | 0 | 0 |
| Unit score | 200 | 200 |
| Building score | 400 | 400 |
| Combined unit + building score | 600 | 600 |
| Economy | ||
| Minerals gathered | 50 | 50 |
| Gas gathered | 0 | 0 |
| Unspent minerals | 50 | 50 |
| Unspent gas | 0 | 0 |
| Listed mineral value | 600 | 600 |
| Listed gas value | 0 | 0 |
| Remaining forces | ||
| Units remaining | 4 | 4 |
| Buildings remaining | 1 | 1 |
| Completed units remaining | 4 | 4 |
| Completed buildings remaining | 1 | 1 |
| Workers remaining | 4 | 4 |
| Army units remaining | 0 | 0 |
| Activity | ||
| APM | 0 | 0 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 0:00 | QuantumCondor26 | Starting force | Protoss Probe |
| 0:00 | QuantumCondor26 | Starting force | Protoss Probe |
| 0:00 | QuantumCondor26 | Starting force | Protoss Probe |
| 0:00 | QuantumCondor26 | Starting force | Protoss Probe |
| 0:00 | QuantumCondor26 | Starting force | Protoss Nexus |
| 0:00 | SilverMeteor25 | Starting force | Protoss Probe |
| 0:00 | SilverMeteor25 | Starting force | Protoss Probe |
| 0:00 | SilverMeteor25 | Starting force | Protoss Probe |
| 0:00 | SilverMeteor25 | Starting force | Protoss Probe |
| 0:00 | SilverMeteor25 | Starting force | Protoss Nexus |
Page 1 of 1