← Match history

1v1 · Multiplayer

Benzene

November 07, 2026 12:14 · 0:00 · Aborted · ended by the server: ready_timeout · Played through Kuala Lumpur

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Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Result pending

QCQuantumCondor26🇰🇷

Protoss

APM
0
Kills / losses
—
Minerals / min
—
vs0:00
Result pending

SMSilverMeteor25🇰🇷

Protoss

APM
0
Kills / losses
—
Minerals / min
—
QuantumCondor26 · Protoss NexusSilverMeteor25 · Protoss Nexus QuantumCondor26 · Protoss ProbeQuantumCondor26 · Protoss ProbeQuantumCondor26 · Protoss ProbeQuantumCondor26 · Protoss ProbeSilverMeteor25 · Protoss ProbeSilverMeteor25 · Protoss ProbeSilverMeteor25 · Protoss ProbeSilverMeteor25 · Protoss Probe QuantumCondor26 SilverMeteor25

QuantumCondor26SilverMeteor25 building unit worker death start minerals gas

At a glance

QuantumCondor26SilverMeteor25

  • Score

    600 600
  • Minerals

    50 50
  • Gas

    0 0
  • Units built

    4 4
  • Units killed

    0 0
  • APM

    0 0

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

QuantumCondor26

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 404
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyProtoss4 / 9

SilverMeteor25

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 404
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyProtoss4 / 9

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatisticQuantumCondor26SilverMeteor25
Combat and score
Units built 44
Units lost 00
Units killed 00
Buildings built 11
Buildings lost 00
Buildings razed 00
Unit score 200200
Building score 400400
Combined unit + building score 600600
Economy
Minerals gathered 5050
Gas gathered 00
Unspent minerals 5050
Unspent gas 00
Listed mineral value 600600
Listed gas value 00
Remaining forces
Units remaining 44
Buildings remaining 11
Completed units remaining 44
Completed buildings remaining 11
Workers remaining 44
Army units remaining 00
Activity
APM 00

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 QuantumCondor26 Starting force Protoss Probe
0:00 QuantumCondor26 Starting force Protoss Probe
0:00 QuantumCondor26 Starting force Protoss Probe
0:00 QuantumCondor26 Starting force Protoss Probe
0:00 QuantumCondor26 Starting force Protoss Nexus
0:00 SilverMeteor25 Starting force Protoss Probe
0:00 SilverMeteor25 Starting force Protoss Probe
0:00 SilverMeteor25 Starting force Protoss Probe
0:00 SilverMeteor25 Starting force Protoss Probe
0:00 SilverMeteor25 Starting force Protoss Nexus

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