Loss
1v1 · Multiplayer
Heartbreak Ridge
September 22, 2026 20:35 · 3:30 · Finished · test surrendered · Played through Kuala Lumpur
testkabutops building unit worker death start minerals gas
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
50
0
4/10
kabutops
4
50
0
4/9
test
4
66
0
4/10
kabutops
4
50
0
4/9
test
4
74
0
4/10
kabutops
4
50
0
4/9
test
4
90
0
4/10
kabutops
4
50
0
4/9
test
4
98
0
4/10
kabutops
4
50
0
4/9
test
4
106
0
4/10
kabutops
4
50
0
4/9
test
4
114
0
4/10
kabutops
4
50
0
4/9
test
4
130
0
4/10
kabutops
4
50
0
4/9
test
4
138
0
4/10
kabutops
4
50
0
4/9
Momentum
Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.
- test · 36% of the game ahead
- kabutops · 5% of the game ahead
At a glance
testkabutops
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
test 146 kabutops 50
test 0 kabutops 0
test 0 kabutops 0
test 0.0 minutes above 1,000 kabutops 0.0 minutes above 1,000
test 4 at 0:00 kabutops 4 at 0:00
test never at the cap kabutops never at the cap
For the next game
Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.
| Macro over time | test | kabutops |
|---|---|---|
| Minutes with more than 1,000 unspentminerals and gas, counted between samples | 0.0 | 0.0 |
| Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart | ~0 s | ~0 s |
| Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate | — | — |
| First mobile detectorscience vessel · overlord, from the start · observer | — | — |
| First static detectionmissile turret or comsat station · spore colony · photon cannon | — | — |
test
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostAt defeat
-
Terran SCV
404
-
Terran Command Center
101
Upgrades and research
Nothing was researched.
Supply at defeat (3:21)
-
Terran4 / 10
kabu2
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Protoss Probe
404
-
Protoss Nexus
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Protoss4 / 9
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | test | kabutops |
|---|---|---|
| Combat and score | ||
| Units built | 4 | 4 |
| Units lost | 0 | 0 |
| Units killed | 0 | 0 |
| Buildings built | 1 | 1 |
| Buildings lost | 0 | 0 |
| Buildings razed | 0 | 0 |
| Unit score | 200 | 200 |
| Building score | 400 | 400 |
| Combined unit + building score | 600 | 600 |
| Economy | ||
| Minerals gathered | 146 | 50 |
| Gas gathered | 0 | 0 |
| Unspent minerals | 146 | 50 |
| Unspent gas | 0 | 0 |
| Listed mineral value | 0 | 600 |
| Listed gas value | 0 | 0 |
| Remaining forces | ||
| Units remaining | 0 | 4 |
| Buildings remaining | 0 | 1 |
| Completed units remaining | 0 | 4 |
| Completed buildings remaining | 0 | 1 |
| Workers remaining | 0 | 4 |
| Army units remaining | 0 | 0 |
| Activity | ||
| APM | 7 | 3 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 0:00 | test | Starting force | Terran SCV |
| 0:00 | test | Starting force | Terran SCV |
| 0:00 | test | Starting force | Terran SCV |
| 0:00 | test | Starting force | Terran SCV |
| 0:00 | test | Starting force | Terran Command Center |
| 0:00 | kabutops | Starting force | Protoss Probe |
| 0:00 | kabutops | Starting force | Protoss Probe |
| 0:00 | kabutops | Starting force | Protoss Probe |
| 0:00 | kabutops | Starting force | Protoss Probe |
| 0:00 | kabutops | Starting force | Protoss Nexus |
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