← Match history

1v1 · Multiplayer

The Hunters

October 17, 2026 20:29 · 0:04 · Finished · Winger surrendered · Played through Kuala Lumpur

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Mission setup

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Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

ZDZip_DarkeZ🇺🇦

Protoss

APM
0
Kills / losses
—
Minerals / min
714
vs0:04
Loss

Winger🇺🇦

Terran

APM
14
Kills / losses
—
Minerals / min
714
Zip_DarkeZ · Protoss Nexus Zip_DarkeZ · Protoss ProbeZip_DarkeZ · Protoss ProbeZip_DarkeZ · Protoss ProbeZip_DarkeZ · Protoss Probe Zip_DarkeZ Winger
0:00

Zip_DarkeZWinger building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

Zip_DarkeZ led from 0:04 to the end
Zip_DarkeZWinger Momentum Zip_DarkeZWinger
0:000:04
  • Zip_DarkeZ · 50% of the game ahead
  • Winger · 0% of the game ahead

At a glance

Zip_DarkeZWinger

  • Score

    600 600
  • Minerals

    50 50
  • Gas

    0 0
  • Units built

    4 4
  • Units killed

    0 0
  • APM

    0 14

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Zip_DarkeZ

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 404
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyProtoss4 / 9

Winger

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Terran SCVTerran SCV 404
  • Terran Command CenterTerran Command Center 101

Upgrades and research

Nothing was researched.

Supply at defeat (0:00)

  • SupplyTerran4 / 10

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatisticZip_DarkeZWinger
Combat and score
Units built 44
Units lost 00
Units killed 00
Buildings built 11
Buildings lost 00
Buildings razed 00
Unit score 200200
Building score 400400
Combined unit + building score 600600
Economy
Minerals gathered 5050
Gas gathered 00
Unspent minerals 5050
Unspent gas 00
Listed mineral value 6000
Listed gas value 00
Remaining forces
Units remaining 40
Buildings remaining 10
Completed units remaining 40
Completed buildings remaining 10
Workers remaining 40
Army units remaining 00
Activity
APM 014

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 Zip_DarkeZ Starting force Protoss Probe
0:00 Zip_DarkeZ Starting force Protoss Probe
0:00 Zip_DarkeZ Starting force Protoss Probe
0:00 Zip_DarkeZ Starting force Protoss Probe
0:00 Zip_DarkeZ Starting force Protoss Nexus
0:00 Winger Starting force Terran SCV
0:00 Winger Starting force Terran SCV
0:00 Winger Starting force Terran SCV
0:00 Winger Starting force Terran SCV
0:00 Winger Starting force Terran Command Center

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