Win
1v1 · Multiplayer
The Hunters
October 17, 2026 20:29 · 0:04 · Finished · Winger surrendered · Played through Kuala Lumpur
Zip_DarkeZWinger building unit worker death start minerals gas
Zip_DarkeZ
4
50
0
4/9
Winger
4
50
0
4/10
Momentum
Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.
- Zip_DarkeZ · 50% of the game ahead
- Winger · 0% of the game ahead
At a glance
Zip_DarkeZWinger
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
Zip_DarkeZ
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Protoss Probe
404
-
Protoss Nexus
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Protoss4 / 9
Winger
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostAt defeat
-
Terran SCV
404
-
Terran Command Center
101
Upgrades and research
Nothing was researched.
Supply at defeat (0:00)
-
Terran4 / 10
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | Zip_DarkeZ | Winger |
|---|---|---|
| Combat and score | ||
| Units built | 4 | 4 |
| Units lost | 0 | 0 |
| Units killed | 0 | 0 |
| Buildings built | 1 | 1 |
| Buildings lost | 0 | 0 |
| Buildings razed | 0 | 0 |
| Unit score | 200 | 200 |
| Building score | 400 | 400 |
| Combined unit + building score | 600 | 600 |
| Economy | ||
| Minerals gathered | 50 | 50 |
| Gas gathered | 0 | 0 |
| Unspent minerals | 50 | 50 |
| Unspent gas | 0 | 0 |
| Listed mineral value | 600 | 0 |
| Listed gas value | 0 | 0 |
| Remaining forces | ||
| Units remaining | 4 | 0 |
| Buildings remaining | 1 | 0 |
| Completed units remaining | 4 | 0 |
| Completed buildings remaining | 1 | 0 |
| Workers remaining | 4 | 0 |
| Army units remaining | 0 | 0 |
| Activity | ||
| APM | 0 | 14 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 0:00 | Zip_DarkeZ | Starting force | Protoss Probe |
| 0:00 | Zip_DarkeZ | Starting force | Protoss Probe |
| 0:00 | Zip_DarkeZ | Starting force | Protoss Probe |
| 0:00 | Zip_DarkeZ | Starting force | Protoss Probe |
| 0:00 | Zip_DarkeZ | Starting force | Protoss Nexus |
| 0:00 | Winger | Starting force | Terran SCV |
| 0:00 | Winger | Starting force | Terran SCV |
| 0:00 | Winger | Starting force | Terran SCV |
| 0:00 | Winger | Starting force | Terran SCV |
| 0:00 | Winger | Starting force | Terran Command Center |
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