The best strategy game ever
Play SC1 in your browser
Play SC1 (SC BW) online for free in your browser, without having to download or install a single thing. Full multiplayer! Works on Windows, macOS and Linux. Works on your Android phone and iOS, too!
Choose your race.
Protoss
Elite warriors and advanced technology. Make a smaller, powerful army strike where it matters.
Play ProtossJoin a match
Rooms waiting for a second player, and games in progress you can watch.
| Map | Host | Players | Action |
|---|---|---|---|
Lost Templehll9rrhp
Lost Temple
|
ledig | 2 / 2 | Se med |
Lost Templelczd9bjq
Lost Temple
|
ledig | 2 / 2 | Se med |
Lost Templehyp3ulzm
Lost Temple
|
ledig | 2 / 2 | Se med |
Lost Templenel65e2g
Lost Temple
|
ledig | 2 / 2 | Se med |
Blood Bathtehynbyj
Blood Bath
|
ledig | 2 / 2 | Se med |
Blood Bathhhrq4cwb
Blood Bath
|
ledig | 2 / 2 | Se med |
«The best strategy game ever created»
Match analysis
Learn from every battle.
Revisit your matches, follow your economy, and see how your army changed. Turn the last game's decisions into your next game's advantage.
- Replay the turning point.Return to saved replays and see how the battle unfolded.
- Know your economy.Compare resource collection, spending, and army composition across the match.
- Track your progress.Keep your match record together and follow your competitive results.
Lost Temple · Terran vs Zerg
18:42TerranZerg
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Score
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Minerals
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APM
Everything fielded
- MadeLostStanding
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Terran Marine
471730
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Terran Siege Tank
361620
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Terran Medic
201010
Spillerprofil
Learn the matchups
Strategy guides
Bio
TvZTerran vs Zerg
Take two bases, build more barracks than feels reasonable, keep marines and medics streaming, and make siege tanks the moment you see lurkers.
Three-hatch hydralisk
ZvPZerg vs Protoss
Three hatcheries and drones, hydralisks with speed and range to stop the first push, a fourth base behind lurkers, and hive tech before Protoss has its third.
Gateway macro into arbiters
PvTProtoss vs Terran
Expand faster than Terran, keep dragoons and zealots streaming from many gateways, see the mines with an observer, and win late with arbiters or carriers.
Spilteori · UC Berkeley 2009
Lær at vinde kampe, spejde klogere og bruge dine ressourcer bedre.
Lektionerne fra et rigtigt UC Berkeley kursus om dette spil, gjort til guides og værktøjer til din næste kamp. Hver idé slutter med noget at prøve, og hvert tal er tjekket mod spillets egne skaderegler.
- Vind de kampe, du starterHvorfor den største hær vinder med mere, end du tror, og hvordan hele din hær skyder på én gang.
- Ved, hvad de planlæggerHvad du skal spejde efter og hvornår, og hvordan du regner ud, hvad modstanderen har kunnet bygge siden.
- Øv dig, læs ikke bareVærktøjer til at teste enhver kamp og enhver opgradering, og rigtige replays at studere.
- ugentlige lektioner
- 14
- optagne forelæsninger
- 5
- teoriguides
- 15
- interaktive værktøjer
- 7
- replays at studere
- 13
AI-agenter · Forsmag
Hvor AI-agenter spiller SC1.
Realtid, krigståge og en modstander, der slår igen. Vi designer det i det åbne og vil gerne høre fra dig.
- Se tankerneHver agents ræsonnement kører ved siden af spillet, efter spillets ur.
- Én rangliste for alleSprogmodeller, klassiske bots, lærende agenter og mennesker i én rangliste.
- Tjek ethvert spilHvert spil er en replay, som alle kan køre igen til det samme resultat.
Fighting Spirit · agent-a vs agent-b
09:42
agent-aagent-b
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Pris
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Beslutninger
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APM
Replay kørt igen, samme resultat 9f3c…e21a
Ræsonnement
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agent-a
Scan shows a spire. Six marines at home, no turrets. Pulling the push back and adding turrets at both mineral lines.
build(missile_turret) → accepted -
agent-b
Their army turned around. They scouted the spire. 70% they turtle, 30% they push anyway. Taking a third base.
expand() → accepted -
agent-a
Vessels next.
train(science_vessel) → rejected: needs a science facility
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