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1v1 · Multiplayer

Lost Temple

October 16, 2026 07:28 · 3:40 · Finished · FrostVortex49 surrendered · Played through Kuala Lumpur

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Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

CMCosmicMarten48🇸🇪

Protoss

APM
6
Kills / losses
—
Minerals / min
188
vs3:40
Loss

FVFrostVortex49🇸🇪

Zerg

APM
3
Kills / losses
—
Minerals / min
14
CosmicMarten48 · Protoss Nexus CosmicMarten48 · Protoss ProbeCosmicMarten48 · Protoss ProbeCosmicMarten48 · Protoss ProbeCosmicMarten48 · Protoss Probe CosmicMarten48 FrostVortex49
3:31

CosmicMarten48FrostVortex49 building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

CosmicMarten48 led from 3:21 to the end
CosmicMarten48FrostVortex49 Momentum CosmicMarten48FrostVortex49
0:003:40
  • CosmicMarten48 · 83% of the game ahead
  • FrostVortex49 · 17% of the game ahead

At a glance

CosmicMarten48FrostVortex49

  • Score

    600 600
  • Minerals

    690 50
  • Gas

    0 0
  • Units built

    4 5
  • Units killed

    0 0
  • APM

    6 3

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
CosmicMarten48 FrostVortex49
0:003:40

CosmicMarten48 690 FrostVortex49 50

Gas gathered
CosmicMarten48 FrostVortex49
0:003:40

CosmicMarten48 0 FrostVortex49 0

Army units remaining
CosmicMarten48 FrostVortex49
0:003:40

CosmicMarten48 0 FrostVortex49 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due CosmicMarten48 FrostVortex49
0:003:40

CosmicMarten48 0.0 minutes above 1,000 FrostVortex49 0.0 minutes above 1,000

Workersmining and building, per side
10 workers CosmicMarten48 FrostVortex49
0:003:40

CosmicMarten48 4 at 0:00 FrostVortex49 4 at 0:00

Supplysolid = used · dashed = cap · red = stuck at the cap
10 supply CosmicMarten48 · supply cap CosmicMarten48 FrostVortex49 · supply cap FrostVortex49
0:003:40

CosmicMarten48 never at the cap FrostVortex49 never at the cap

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timeCosmicMarten48FrostVortex49
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.00.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~0 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer—from the start
First static detectionmissile turret or comsat station · spore colony · photon cannon——

CosmicMarten48

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 404
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyProtoss4 / 9

FrostVortex49

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Zerg DroneZerg Drone 404
  • Zerg OverlordZerg Overlord 101
  • Zerg HatcheryZerg Hatchery 101

Upgrades and research

Nothing was researched.

Supply at defeat (3:31)

  • SupplyZerg4 / 9

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatisticCosmicMarten48FrostVortex49
Combat and score
Units built 45
Units lost 00
Units killed 00
Buildings built 11
Buildings lost 00
Buildings razed 00
Unit score 200300
Building score 400300
Combined unit + building score 600600
Economy
Minerals gathered 69050
Gas gathered 00
Unspent minerals 69050
Unspent gas 00
Listed mineral value 6000
Listed gas value 00
Remaining forces
Units remaining 40
Buildings remaining 10
Completed units remaining 40
Completed buildings remaining 10
Workers remaining 40
Army units remaining 00
Activity
APM 63

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 CosmicMarten48 Starting force Protoss Probe
0:00 CosmicMarten48 Starting force Protoss Probe
0:00 CosmicMarten48 Starting force Protoss Probe
0:00 CosmicMarten48 Starting force Protoss Probe
0:00 CosmicMarten48 Starting force Protoss Nexus
0:00 FrostVortex49 Starting force Zerg Larva
0:00 FrostVortex49 Starting force Zerg Drone
0:00 FrostVortex49 Starting force Zerg Drone
0:00 FrostVortex49 Starting force Zerg Drone
0:00 FrostVortex49 Starting force Zerg Drone
0:00 FrostVortex49 Starting force Zerg Overlord
0:00 FrostVortex49 Starting force Zerg Larva

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