← Match history

1v1 · Multiplayer

Lost Temple

October 10, 2026 15:25 · 0:24 · Finished · test surrendered · Played through Kuala Lumpur

Play this map

Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

kabu2🇳🇷

Terran

APM
0
Kills / losses
—
Minerals / min
124
vs0:24
Loss

Ttest🇶🇦

Protoss

APM
9
Kills / losses
—
Minerals / min
124
kabu2 · Terran Command Center kabu2 · Terran SCVkabu2 · Terran SCVkabu2 · Terran SCVkabu2 · Terran SCV kabu2 test
0:20

kabu2test building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

kabu2 led from 0:24 to the end
kabu2test Momentum kabu2test
0:000:24
  • kabu2 · 25% of the game ahead
  • test · 0% of the game ahead

At a glance

kabu2test

  • Score

    600 600
  • Minerals

    50 50
  • Gas

    0 0
  • Units built

    4 4
  • Units killed

    0 0
  • APM

    0 9

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
kabu2 test
0:000:24

kabu2 50 test 50

Gas gathered
kabu2 test
0:000:24

kabu2 0 test 0

Army units remaining
kabu2 test
0:000:24

kabu2 0 test 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due kabu2 test
0:000:24

kabu2 0.0 minutes above 1,000 test 0.0 minutes above 1,000

Workersmining and building, per side
10 workers kabu2 test
0:000:24

kabu2 4 at 0:00 test 4 at 0:00

Supplysolid = used · dashed = cap · red = stuck at the cap
10 supply kabu2 · supply cap kabu2 test · supply cap test
0:000:24

kabu2 never at the cap test never at the cap

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timekabu2test
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.00.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~0 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer——
First static detectionmissile turret or comsat station · spore colony · photon cannon——

kabu2

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Terran SCVTerran SCV 404
  • Terran Command CenterTerran Command Center 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyTerran4 / 10

test

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Protoss ProbeProtoss Probe 404
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Supply at defeat (0:20)

  • SupplyProtoss4 / 9

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

Statistickabu2test
Combat and score
Units built 44
Units lost 00
Units killed 00
Buildings built 11
Buildings lost 00
Buildings razed 00
Unit score 200200
Building score 400400
Combined unit + building score 600600
Economy
Minerals gathered 5050
Gas gathered 00
Unspent minerals 5050
Unspent gas 00
Listed mineral value 6000
Listed gas value 00
Remaining forces
Units remaining 40
Buildings remaining 10
Completed units remaining 40
Completed buildings remaining 10
Workers remaining 40
Army units remaining 00
Activity
APM 09

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 kabu2 Starting force Terran SCV
0:00 kabu2 Starting force Terran SCV
0:00 kabu2 Starting force Terran SCV
0:00 kabu2 Starting force Terran SCV
0:00 kabu2 Starting force Terran Command Center
0:00 test Starting force Protoss Probe
0:00 test Starting force Protoss Probe
0:00 test Starting force Protoss Probe
0:00 test Starting force Protoss Probe
0:00 test Starting force Protoss Nexus

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