Resumen: haz esto
- One gateway, cybernetics core, dragoon range, then a nexus at the natural by 4:00.
- Robotics facility by 5:30 for an observer; mines and cloaked wraiths are its whole reason.
- Three, then five gateways on two bases; a citadel for zealot speed around 7:00.
- Third nexus around 8:30 when the observer confirms Terran is on two bases.
- Forge for ground weapons +1 by 7:00, then armor; two forges on three bases.
- Templar archives or arbiter tribunal by 11:00 depending on the map: storms hold, arbiters attack.
- Never attack a sieged tank line from the front; hit it from two sides, or where it is moving.
- Scout Terran at 4:00 and 7:00: a fast expand, a two-factory push or a starport each change your next two buildings.
Por qué funciona
Terran mech is slow and positional; Protoss beats it by having more bases and more gateways than Terran can siege at once, and by fighting where the tank line is thinnest. Dragoons with range hold the early game, observers see the mines, and once three bases are saturated the gateways outnumber the factories. Arbiters then remove the tanks from the fight, or carriers fly over them.
La construcción
-
Suministro8
Tiempo0:55
Pylon
Never blocked at 8.
-
Suministro10
Tiempo1:25
Gateway
One gateway; the first zealot only if scouting demands it.
-
Suministro12
Tiempo1:50
Assimilator
The core needs gas by 2:30.
-
Suministro14
Tiempo2:25
Cybernetics Core
Dragoons and their range.
-
Suministro16
Tiempo3:00
Pylon, Dragoon
The first dragoon holds against vultures.
-
Suministro19
Tiempo3:30
Singularity Charge
Dragoon range before the first tank arrives.
-
Suministro22
Tiempo4:00
Nexus at the natural
Two bases by 5:00; Terran is expanding too.
-
Suministro26
Tiempo4:40
Second Gateway, Pylon
Production starts to grow.
-
Suministro30
Tiempo5:20
Robotics Facility
An observer for mines and cloak by 7:00.
-
Suministro36
Tiempo6:00
Third Gateway, Observatory
Three gateways on two bases; the observer follows the army.
-
Suministro44
Tiempo7:00
Forge and Citadel of Adun
Ground weapons +1 and zealot speed.
-
Suministro54
Tiempo8:30
Third Nexus, Gateways 4 and 5
Three bases pay for eight gateways later.
-
Suministro70
Tiempo10:30
Templar Archives or Stargate and Arbiter Tribunal
Storm to hold; arbiters to attack.
-
Suministro90
Tiempo12:00
Gateways 6 to 8, second Forge
Three bases of gateways; +2/+2.
Investigación, en este orden
Singularity Charge en Cybernetics CoreDragoon range; without it dragoons lose to marines and vultures.
Ground Weapons +1 en ForgeZealots and dragoons versus vultures and tanks; upgrades win the mid game.
Leg Enhancements en Citadel of AdunSpeed zealots reach tanks and catch vultures.
Gravitic Boosters en ObservatoryObserver speed; it must keep up with the army.
Ground Armor +1 en ForgeThen armor; alternate them.
Psionic Storm en Templar ArchivesStorms kill marines and SCVs and force a tank line to move.
Stasis Field en Arbiter TribunalHalf the tank line frozen is a fight won.
Recall en Arbiter TribunalThe army in the Terran main while the tanks are away.
El ejército, fase a fase
- Opening
DragoonTwo to four dragoons with range hold vultures and the first tank.
- Two bases
Dragoon
Zealot
ObserverThree dragoons per zealot until speed; the observer sees mines.
- Three bases
Zealot
Dragoon
High Templar
ObserverSpeed zealots in front, storms on the bio and SCVs, dragoons behind.
- Late game
Zealot
Dragoon
Arbiter
CarrierArbiters stasis the line; carriers if Terran is short of goliaths.
Si exploras y ves…
A command center before a factory
Cuándo 3:00 by the probe scout
Haz Nexus at 3:30, third gateway sooner, a dragoon pressure with the first four.
Por qué Greedy Terran has one tank; punish with dragoons or match the greed.
Two factories and no expansion
Cuándo 4:30 to 5:30
Haz Dragoons with range at your natural ramp, a shield battery, cannons if needed; delay the third gateway for units.
Por qué A two-factory tank-vulture push kills an open natural; range dragoons on high ground hold it.
A starport early
Cuándo 5:00 to 6:00
Haz Observer first from the robotics facility, a cannon at each mineral line, dragoons at home.
Por qué Cloaked wraiths kill probes; an observer makes them dragoon food.
Barracks and academy (bio)
Cuándo 4:00 to 6:00
Haz Zealot speed and storms sooner, fewer dragoons, reavers from the robotics facility.
Por qué Bio beats dragoons and loses to storms, speed zealots and reavers.
A fleet of goliaths and turrets
Cuándo 9:00 onward
Haz No carriers; arbiters with stasis and recall, zealot-dragoon-templar on three bases.
Por qué Goliaths are the carrier answer; arbiters make them irrelevant.
Contramedidas
| Ellos tienen | Respondes con |
|---|---|
| Dragoons with range, observers for mines, speed zealots Vultures kite zealots; dragoons outrange them and observers reveal the mines. | |
| Speed zealots in front, storms, stasis, recall Tanks splash their own line when zealots close; stasis removes half of them. | |
| Zealots and dragoons with upgrades, storms Goliaths are weak on the ground against upgraded gateway units. | |
| Dragoons, corsairs on some maps Vessels die fast to focused dragoons; EMP must be avoided by spreading templar and arbiters. | |
| Observers, dragoons, cannons at mineral lines Revealed wraiths die to dragoons. | |
| Dragoons in numbers, stasis, scouts on some maps Massed dragoons melt battlecruisers; stasis holds them still. |
Los errores que pierden este emparejamiento
- Attacking a sieged line
La señal A gateway army gone in seconds.
La solución Hit from two sides, hit it while it moves, or recall behind it.
- No observer
La señal Dragoons dead to mines.
La solución Robotics facility by 5:30, an observer with every army.
- Too few gateways
La señal A bank of 1,500 on three bases.
La solución Five gateways on two bases, eight on three.
- Late range
La señal Dragoons losing to vultures.
La solución Singularity charge the moment the core finishes.
- Carriers into goliaths
La señal Carriers dead to a goliath ball.
La solución Scout the armory and goliath count; arbiters instead.
Por nivel
Principiante
One gateway, core, dragoon range, expand at 4:00. Then the cycle: probes, a dragoon or zealot from every gateway, pylons ahead, a gateway when the bank passes 400. Robotics for an observer. Do not attack sieged tanks; expand again instead.
Aprendiz
The build within thirty seconds; scout at 4:00 and 7:00 and use the forks; +1 weapons by 7:00; three bases by 8:30; storms or arbiters by 11:00; a fight taken from two sides while the tanks move.
Competidor
Dragoon micro against vultures and mines, zealot-storm engagements that break a moving tank line, arbiter stasis and recall timing, and the decision between arbiters and carriers from the Terran composition at 9:00.