← Match history

1v1 · Multiplayer

Lost Temple

October 21, 2026 12:47 · 6:54 · Finished · Zip_DarkeZ surrendered · Played through Kuala Lumpur

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Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Loss

ZDZip_DarkeZ🇺🇦

Terran

APM
4
Kills / losses
—
Minerals / min
159
vs6:54
Win

GGAME969🇷🇺

Terran

APM
12
Kills / losses
—
Minerals / min
137
GAME969 · Terran Supply DepotGAME969 · Terran Engineering BayGAME969 · Terran Command Center GAME969 · Terran SCVGAME969 · Terran SCVGAME969 · Terran SCVGAME969 · Terran SCV Zip_DarkeZ GAME969
6:53

Zip_DarkeZGAME969 building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

GAME969 took the lead at 6:54 and kept it the lead had changed hands once
Zip_DarkeZGAME969 Momentum Zip_DarkeZGAME969
0:006:54
  • Zip_DarkeZ · 67% of the game ahead
  • GAME969 · 21% of the game ahead

At a glance

Zip_DarkeZGAME969

  • Score

    850 715
  • Minerals

    1,098 946
  • Gas

    304 0
  • Units built

    8 4
  • Units killed

    0 0
  • APM

    4 12

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
Zip_DarkeZ GAME969
0:006:54

Zip_DarkeZ 1,098 GAME969 946

Gas gathered
Zip_DarkeZ GAME969
0:006:54

Zip_DarkeZ 304 GAME969 0

Army units remaining
Zip_DarkeZ GAME969
0:006:54

Zip_DarkeZ 0 GAME969 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due Zip_DarkeZ GAME969
0:006:54

Zip_DarkeZ 0.3 minutes above 1,000 GAME969 0.0 minutes above 1,000

Workersmining and building, per side
10 workers Zip_DarkeZ GAME969
0:006:54

Zip_DarkeZ 8 at 4:22 GAME969 4 at 0:00

Supplysolid = used · dashed = cap · red = stuck at the cap
18 supply Zip_DarkeZ · supply cap Zip_DarkeZ GAME969 · supply cap GAME969
0:006:54

Zip_DarkeZ never at the cap GAME969 never at the cap

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timeZip_DarkeZGAME969
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.30.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~0 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer——
First static detectionmissile turret or comsat station · spore colony · photon cannon——

Zip_DarkeZ

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Terran SCVTerran SCV 808
  • Terran Command CenterTerran Command Center 101
  • Terran RefineryTerran Refinery 101

Upgrades and research

Nothing was researched.

Supply at defeat (6:53)

  • SupplyTerran8 / 10

GAME969

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Terran SCVTerran SCV 404
  • Terran Command CenterTerran Command Center 101
  • Terran Supply DepotTerran Supply Depot 101
  • Terran Engineering BayTerran Engineering Bay 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyTerran4 / 18

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatisticZip_DarkeZGAME969
Combat and score
Units built 84
Units lost 00
Units killed 00
Buildings built 23
Buildings lost 00
Buildings razed 00
Unit score 400200
Building score 450515
Combined unit + building score 850715
Economy
Minerals gathered 1,098946
Gas gathered 3040
Unspent minerals 798721
Unspent gas 3040
Listed mineral value 0825
Listed gas value 00
Remaining forces
Units remaining 04
Buildings remaining 03
Completed units remaining 04
Completed buildings remaining 03
Workers remaining 04
Army units remaining 00
Activity
APM 412

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
3:32 GAME969 Appeared Terran Engineering Bay
3:41 Zip_DarkeZ Appeared Terran Refinery
3:48 Zip_DarkeZ Appeared Terran SCV
4:01 Zip_DarkeZ Completed Terran SCV
4:01 Zip_DarkeZ Appeared Terran SCV
4:06 Zip_DarkeZ Completed Terran Refinery
4:10 GAME969 Completed Terran Engineering Bay
4:13 Zip_DarkeZ Completed Terran SCV
4:13 Zip_DarkeZ Appeared Terran SCV
4:26 Zip_DarkeZ Completed Terran SCV
5:48 GAME969 Appeared Terran Supply Depot
6:13 GAME969 Completed Terran Supply Depot

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