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1v1 · Multiplayer

The Hunters

October 30, 2026 12:33 · 15:44 · Finished · celestial_honeybee_30 surrendered · Played through Kuala Lumpur

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Mission setup

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Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
vs15:44
Win

GFGrzewhoo-FI🇵🇱

Protoss

APM
47
Kills / losses
9.75
Minerals / min
733
Grzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss StargateGrzewhoo-FI · Protoss StargateGrzewhoo-FI · Protoss AssimilatorGrzewhoo-FI · Protoss NexusGrzewhoo-FI · Protoss Photon CannonGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss NexusGrzewhoo-FI · Protoss Templar ArchivesGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss Citadel of AdunGrzewhoo-FI · Protoss AssimilatorGrzewhoo-FI · Protoss Photon CannonGrzewhoo-FI · Protoss GatewayGrzewhoo-FI · Protoss GatewayGrzewhoo-FI · Protoss Cybernetics CoreGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss AssimilatorGrzewhoo-FI · Protoss Photon CannonGrzewhoo-FI · Protoss GatewayGrzewhoo-FI · Protoss ForgeGrzewhoo-FI · Protoss PylonGrzewhoo-FI · Protoss Nexus Grzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss DragoonGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss Dark TemplarGrzewhoo-FI · Protoss Dark TemplarGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss Dark TemplarGrzewhoo-FI · Protoss Dark TemplarGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ZealotGrzewhoo-FI · Protoss DragoonGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ZealotGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ZealotGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ZealotGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss ProbeGrzewhoo-FI · Protoss Probe celestial_honeybee_30 Grzewhoo-FI
15:37

celestial_honeybee_30Grzewhoo-FI building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

Grzewhoo-FI led from 1:20 to the end
celestial_honeybee_30Grzewhoo-FI Momentum 7:53 · celestial_honeybee_30 −4 · Grzewhoo-FI −110:24 · celestial_honeybee_30 −5 · Grzewhoo-FI −112:15 · celestial_honeybee_30 −512:36 · celestial_honeybee_30 −6 · Grzewhoo-FI −212:56 · celestial_honeybee_30 −6 celestial_honeybee_30Grzewhoo-FI
0:0015:44
  • celestial_honeybee_30 · 1% of the game ahead
  • Grzewhoo-FI · 98% of the game ahead
  • Ticks mark clashes: 5 intervals between samples in which 5 or more units were destroyed. Hover a tick for the losses.

At a glance

celestial_honeybee_30Grzewhoo-FI

  • Score

    6,400 8,325
  • Minerals

    6,954 11,546
  • Gas

    2,520 4,704
  • Units built

    46 44
  • Units killed

    4 39
  • APM

    30 47

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
celestial_honeybee_30 Grzewhoo-FI
0:0015:44

celestial_honeybee_30 6,954 Grzewhoo-FI 11,546

Gas gathered
celestial_honeybee_30 Grzewhoo-FI
0:0015:44

celestial_honeybee_30 2,520 Grzewhoo-FI 4,704

Army units remaining
celestial_honeybee_30 Grzewhoo-FI
0:0015:44

celestial_honeybee_30 0 Grzewhoo-FI 10

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
6,654 unspent minerals + gas unspent · dashed line at 1,000, where more production is due celestial_honeybee_30 Grzewhoo-FI
0:0015:44

celestial_honeybee_30 9.1 minutes above 1,000 Grzewhoo-FI 4.7 minutes above 1,000

Workersmining and building, per side
30 workers celestial_honeybee_30 Grzewhoo-FI
0:0015:44

celestial_honeybee_30 16 at 8:44 Grzewhoo-FI 30 at 15:07

Supplysolid = used · dashed = cap · red = stuck at the cap
99 supply celestial_honeybee_30 · supply cap celestial_honeybee_30 celestial_honeybee_30 · 3:51–3:51 · sampled at the supply cap celestial_honeybee_30 · 5:02–5:12 · sampled at the supply cap Grzewhoo-FI · supply cap Grzewhoo-FI Grzewhoo-FI · 1:30–1:30 · sampled at the supply cap Grzewhoo-FI · 6:43–7:03 · sampled at the supply cap
0:0015:44

celestial_honeybee_30 at the cap from 3:51, 5:02 Grzewhoo-FI at the cap from 1:30, 6:43

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timecelestial_honeybee_30Grzewhoo-FI
Minutes with more than 1,000 unspentminerals and gas, counted between samples9.14.7
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~30 s~40 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate13
First mobile detectorscience vessel · overlord, from the start · observer——
First static detectionmissile turret or comsat station · spore colony · photon cannon5:592:38

celestial_honeybee_30

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Protoss ProbeProtoss Probe 25223
  • Protoss ZealotProtoss Zealot 19165
  • Protoss DragoonProtoss Dragoon 550
  • Protoss PylonProtoss Pylon 541
  • Protoss GatewayProtoss Gateway 422
  • Protoss Photon CannonProtoss Photon Cannon 330
  • Protoss AssimilatorProtoss Assimilator 220
  • Protoss NexusProtoss Nexus 211
  • Protoss ForgeProtoss Forge 211
  • Protoss Robotics FacilityProtoss Robotics Facility 110
  • Protoss Cybernetics CoreProtoss Cybernetics Core 110
  • Protoss ShuttleProtoss Shuttle 101

Upgrades and research

Nothing was researched.

Supply at defeat (15:37)

  • SupplyProtoss17 / 17

Grzewhoo-FI

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 32230
  • Protoss PylonProtoss Pylon 1019
  • Protoss Photon CannonProtoss Photon Cannon 853
  • Protoss DragoonProtoss Dragoon 422
  • Protoss Dark TemplarProtoss Dark Templar 404
  • Protoss ZealotProtoss Zealot 404
  • Protoss NexusProtoss Nexus 303
  • Protoss AssimilatorProtoss Assimilator 303
  • Protoss GatewayProtoss Gateway 303
  • Protoss StargateProtoss Stargate 202
  • Protoss Citadel of AdunProtoss Citadel of Adun 101
  • Protoss Cybernetics CoreProtoss Cybernetics Core 101
  • Protoss Templar ArchivesProtoss Templar Archives 101
  • Protoss ForgeProtoss Forge 101

Upgrade levels

Protoss PlatingProtoss Plating Protoss Ground WeaponsProtoss Ground Weapons Leg EnhancementsLeg Enhancements

Final supply by race

  • SupplyProtoss50 / 99

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

Statisticcelestial_honeybee_30Grzewhoo-FI
Combat and score
Units built 4644
Units lost 434
Units killed 439
Buildings built 1832
Buildings lost 156
Buildings razed 515
Unit score 4,2004,300
Building score 2,2004,025
Combined unit + building score 6,4008,325
Economy
Minerals gathered 6,95411,546
Gas gathered 2,5204,704
Unspent minerals 5043,758
Unspent gas 2,0453,104
Listed mineral value 06,900
Listed gas value 01,100
Remaining forces
Units remaining 040
Buildings remaining 027
Completed units remaining 040
Completed buildings remaining 027
Workers remaining 030
Army units remaining 010
Activity
APM 3047

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
9:07 Grzewhoo-FI Appeared Protoss Probe
9:20 Grzewhoo-FI Completed Protoss Pylon
9:20 Grzewhoo-FI Completed Protoss Probe
9:20 Grzewhoo-FI Appeared Protoss Probe
9:22 Grzewhoo-FI Completed Protoss Pylon
9:23 celestial_honeybee_30 Completed Protoss Zealot
9:29 Grzewhoo-FI Appeared Protoss Pylon
9:33 Grzewhoo-FI Completed Protoss Probe
9:40 Grzewhoo-FI Appeared Protoss Probe
9:47 Grzewhoo-FI Appeared Protoss Dark Templar
9:47 Grzewhoo-FI Appeared Protoss Dark Templar
9:51 Grzewhoo-FI Completed Protoss Pylon

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