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1v1 · Multiplayer

Fighting Spirit

October 08, 2026 22:14 · 5:36 · Finished · Uil surrendered · Played through Kuala Lumpur

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Mission setup

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Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

Jjunlim928🇵🇾

Terran

APM
183
Kills / losses
14.0
Minerals / min
452
vs5:36
Loss

UUil🇵🇾

Zerg

APM
35
Kills / losses
0.07
Minerals / min
506
junlim928 · Terran Bunkerjunlim928 · Terran Bunkerjunlim928 · Terran Academyjunlim928 · Terran Engineering Bayjunlim928 · Terran Supply Depotjunlim928 · Terran Barracksjunlim928 · Terran Refineryjunlim928 · Terran Barracksjunlim928 · Terran Supply Depotjunlim928 · Terran Command Center junlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran Marinejunlim928 · Terran Marinejunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCV junlim928 Uil
5:32

junlim928Uil building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

junlim928 led from 0:40 to the end
junlim928Uil Momentum junlim928Uil
0:005:36
  • junlim928 · 97% of the game ahead
  • Uil · 3% of the game ahead

At a glance

junlim928Uil

  • Score

    2,165 3,330
  • Minerals

    2,538 2,842
  • Gas

    976 576
  • Units built

    24 32
  • Units killed

    14 1
  • APM

    183 35

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
junlim928 Uil
0:005:36

junlim928 2,538 Uil 2,842

Gas gathered
junlim928 Uil
0:005:36

junlim928 976 Uil 576

Army units remaining
junlim928 Uil
0:005:36

junlim928 9 Uil 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due junlim928 Uil
0:005:36

junlim928 0.0 minutes above 1,000 Uil 0.0 minutes above 1,000

Workersmining and building, per side
15 workers junlim928 Uil
0:005:36

junlim928 15 at 3:11 Uil 15 at 3:51

Supplysolid = used · dashed = cap · red = stuck at the cap
34 supply junlim928 · supply cap junlim928 Uil · supply cap Uil Uil · 1:30–1:30 · sampled at the supply cap Uil · 3:51–4:12 · sampled at the supply cap
0:005:36

junlim928 never at the cap Uil at the cap from 1:30, 3:51

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timejunlim928Uil
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.00.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~40 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer—from the start
First static detectionmissile turret or comsat station · spore colony · photon cannon——

junlim928

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Terran SCVTerran SCV 15114
  • Terran MarineTerran Marine 909
  • Terran Supply DepotTerran Supply Depot 202
  • Terran BarracksTerran Barracks 202
  • Terran BunkerTerran Bunker 202
  • Terran Command CenterTerran Command Center 101
  • Terran RefineryTerran Refinery 101
  • Terran AcademyTerran Academy 101
  • Terran Engineering BayTerran Engineering Bay 101

Upgrade levels

Terran Infantry WeaponsTerran Infantry Weapons in progress

Research completed

Stim PacksStim Packs in progress

Final supply by race

  • SupplyTerran23 / 26

Uil

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Zerg DroneZerg Drone 1986
  • Zerg HydraliskZerg Hydralisk 862
  • Zerg OverlordZerg Overlord 514
  • Zerg Creep ColonyZerg Creep Colony 210
  • Zerg HatcheryZerg Hatchery 202
  • Zerg Hydralisk DenZerg Hydralisk Den 101
  • Zerg Spawning PoolZerg Spawning Pool 101
  • Zerg Sunken ColonyZerg Sunken Colony 101
  • Zerg ExtractorZerg Extractor 101

Upgrade levels

Metabolic BoostMetabolic Boost

Supply at defeat (5:32)

  • SupplyZerg11 / 34

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

Statisticjunlim928Uil
Combat and score
Units built 2432
Units lost 115
Units killed 141
Buildings built 106
Buildings lost 01
Buildings razed 10
Unit score 1,2002,450
Building score 965880
Combined unit + building score 2,1653,330
Economy
Minerals gathered 2,5382,842
Gas gathered 976576
Unspent minerals 232142
Unspent gas 776226
Listed mineral value 2,6250
Listed gas value 00
Remaining forces
Units remaining 230
Buildings remaining 100
Completed units remaining 230
Completed buildings remaining 100
Workers remaining 140
Army units remaining 90
Activity
APM 18335

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
4:23 Uil Morphed Zerg Overlord
4:23 Uil Completed Zerg Hydralisk Den
4:23 Uil Completed Zerg Overlord
4:27 Uil Morphed Zerg Egg
4:28 junlim928 Appeared Terran Bunker
4:29 Uil Appeared Zerg Larva
4:29 Uil Completed Zerg Hatchery
4:34 junlim928 Completed Terran Bunker
4:36 Uil Destroyed Zerg Drone
4:37 Uil Appeared Zerg Larva
4:37 Uil Morphed Zerg Creep Colony
4:40 Uil Morphed Zerg Overlord

Page 13 of 18

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