Win
1v1 · Multiplayer
Empire of the Sun
November 02, 2026 17:40 · 27:03 · Finished · TonnyElGordo was eliminated · Played through Kuala Lumpur
slaytertvTonnyElGordo building unit worker death start minerals gas
slaytertv
4
50
0
4/9
TonnyElGordo
4
50
0
4/10
slaytertv
7
188
0
7/9
TonnyElGordo
6
142
0
6/10
slaytertv
9
226
0
9/17
TonnyElGordo
7
140
0
7/10
slaytertv
9
274
176
11/17
TonnyElGordo
10
158
0
10/10
slaytertv
11
178
134
17/25
TonnyElGordo
11
264
128
13/26
slaytertv
11
638
334
17/25
TonnyElGordo
10
486
352
11/26
slaytertv
11
882
442
19/33
TonnyElGordo
9
636
568
9/26
slaytertv
11
817
392
23/33
TonnyElGordo
10
114
692
14/26
slaytertv
11
769
600
23/41
TonnyElGordo
12
256
766
22/26
slaytertv
11
329
308
27/41
TonnyElGordo
13
217
890
27/34
slaytertv
11
373
508
33/41
TonnyElGordo
14
168
764
30/42
slaytertv
12
75
716
32/50
TonnyElGordo
14
224
780
38/42
slaytertv
17
49
996
37/83
TonnyElGordo
13
572
804
41/42
slaytertv
24
739
1,468
42/83
TonnyElGordo
14
722
828
43/50
slaytertv
24
1,383
2,044
42/91
TonnyElGordo
14
706
594
47/50
slaytertv
27
301
2,144
51/123
TonnyElGordo
14
805
618
57/58
slaytertv
34
877
2,302
58/123
TonnyElGordo
14
1,321
842
57/66
slaytertv
34
989
2,144
82/123
TonnyElGordo
14
1,952
991
56/66
slaytertv
34
2,515
2,744
80/123
TonnyElGordo
14
2,616
1,207
49/66
slaytertv
34
4,143
3,352
78/131
TonnyElGordo
14
3,264
1,431
44/66
slaytertv
34
4,311
2,952
102/123
TonnyElGordo
14
2,936
955
33/66
slaytertv
34
4,591
2,552
114/123
TonnyElGordo
12
3,547
1,096
31/58
slaytertv
34
5,923
3,144
126/147
TonnyElGordo
8
3,995
1,328
25/58
slaytertv
34
5,041
2,494
144/147
TonnyElGordo
0
4,107
1,384
9/48
slaytertv
34
5,053
3,102
150/171
TonnyElGordo
0
4,107
1,384
9/16
slaytertv
34
5,909
3,702
156/179
TonnyElGordo
0
4,107
1,384
0/8
slaytertv
34
7,189
4,310
156/179
TonnyElGordo
0
4,107
1,384
0/8
slaytertv
34
8,237
4,764
156/179
TonnyElGordo
0
4,107
1,384
Momentum
Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.
- slaytertv · 99% of the game ahead
- TonnyElGordo · 0% of the game ahead
- Ticks mark clashes: 3 intervals between samples in which 5 or more units were destroyed. Hover a tick for the losses.
At a glance
slaytertvTonnyElGordo
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
slaytertv 27,778 TonnyElGordo 11,582
slaytertv 10,814 TonnyElGordo 4,184
slaytertv 21 TonnyElGordo 0
slaytertv 19.3 minutes above 1,000 TonnyElGordo 19.3 minutes above 1,000
slaytertv 34 at 15:57 TonnyElGordo 14 at 9:14
slaytertv never at the cap TonnyElGordo at the cap from 2:41, 8:44, 11:35, 12:15
For the next game
Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.
| Macro over time | slaytertv | TonnyElGordo |
|---|---|---|
| Minutes with more than 1,000 unspentminerals and gas, counted between samples | 19.3 | 19.3 |
| Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart | ~0 s | ~111 s |
| Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate | 2 | 3 |
| First mobile detectorscience vessel · overlord, from the start · observer | — | — |
| First static detectionmissile turret or comsat station · spore colony · photon cannon | 7:15 | 9:09 |
slaytertv
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Protoss Interceptor
72072
-
Protoss Probe
35134
-
Protoss Photon Cannon
26224
-
Protoss Pylon
20119
-
Protoss Carrier
20020
-
Protoss Stargate
404
-
Protoss Zealot
330
-
Protoss Dragoon
321
-
Protoss Nexus
303
-
Protoss Assimilator
303
-
Protoss Corsair
110
-
Protoss Gateway
101
-
Protoss Cybernetics Core
101
-
Protoss Forge
101
-
Protoss Fleet Beacon
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Protoss156 / 179
TonnyElGordo
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostAt defeat
-
Terran Marine
28280
-
Terran SCV
17170
-
Terran Siege Tank
10100
-
Terran Supply Depot
770
-
Terran Wraith
440
-
Terran Barracks
440
-
Terran Ghost
220
-
Terran Factory
220
-
Terran Missile Turret
220
-
Terran Machine Shop
202
-
Terran Command Center
110
-
Terran Nuclear Silo
110
-
Terran Refinery
110
-
Terran Academy
110
-
Terran Starport
110
-
Terran Science Facility
110
-
Terran Engineering Bay
110
-
Terran Armory
110
-
Terran Control Tower
101
-
Terran Covert Ops
101
Research completed
Tank Siege Mode
Personnel Cloaking
Supply at defeat (27:02)
- —
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | slaytertv | TonnyElGordo |
|---|---|---|
| Combat and score | ||
| Units built | 133 | 61 |
| Units lost | 7 | 62 |
| Units killed | 59 | 6 |
| Buildings built | 60 | 26 |
| Buildings lost | 3 | 23 |
| Buildings razed | 23 | 3 |
| Unit score | 24,260 | 6,350 |
| Building score | 6,775 | 2,665 |
| Combined unit + building score | 31,035 | 9,015 |
| Economy | ||
| Minerals gathered | 27,778 | 11,582 |
| Gas gathered | 10,814 | 4,184 |
| Unspent minerals | 8,253 | 4,107 |
| Unspent gas | 4,764 | 1,384 |
| Listed mineral value | 19,025 | 0 |
| Listed gas value | 5,850 | 0 |
| Remaining forces | ||
| Units remaining | 127 | 0 |
| Buildings remaining | 57 | 0 |
| Completed units remaining | 127 | 0 |
| Completed buildings remaining | 57 | 0 |
| Workers remaining | 34 | 0 |
| Army units remaining | 21 | 0 |
| Activity | ||
| APM | 54 | 38 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 9:00 | slaytertv | Destroyed | Protoss Zealot |
| 9:04 | TonnyElGordo | Completed | Tank Turret |
| 9:04 | TonnyElGordo | Completed | Terran Siege Tank |
| 9:08 | TonnyElGordo | Completed | Terran SCV |
| 9:08 | TonnyElGordo | Appeared | Terran SCV |
| 9:09 | TonnyElGordo | Appeared | Terran Missile Turret |
| 9:16 | TonnyElGordo | Appeared | Tank Turret |
| 9:16 | TonnyElGordo | Appeared | Terran Siege Tank |
| 9:16 | slaytertv | Appeared | Protoss Nexus |
| 9:21 | TonnyElGordo | Completed | Terran SCV |
| 9:27 | slaytertv | Appeared | Protoss Assimilator |
| 9:28 | TonnyElGordo | Completed | Terran Missile Turret |
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