Win
1v1 · Multiplayer
Lost Temple
October 15, 2026 20:01 · 34:28 · Finished · FrostOcelot21 surrendered · Played through Kuala Lumpur
SpaceRoachFrostOcelot21 building unit worker death start minerals gas
SpaceRoach
4
50
0
4/9
FrostOcelot21
4
50
0
4/10
SpaceRoach
6
32
0
9/9
FrostOcelot21
6
110
0
6/10
SpaceRoach
9
344
0
11/17
FrostOcelot21
8
62
0
8/10
SpaceRoach
10
262
0
10/17
FrostOcelot21
10
438
0
10/10
SpaceRoach
12
522
144
16/18
FrostOcelot21
10
432
0
10/10
SpaceRoach
12
732
356
18/18
FrostOcelot21
11
836
0
11/20
SpaceRoach
11
586
560
22/26
FrostOcelot21
15
1,126
88
15/20
SpaceRoach
11
1,114
864
22/27
FrostOcelot21
18
1,186
192
21/28
SpaceRoach
11
1,484
1,176
25/27
FrostOcelot21
20
1,770
256
25/28
SpaceRoach
13
1,720
1,480
29/35
FrostOcelot21
20
2,267
256
28/28
SpaceRoach
13
2,226
1,792
32/35
FrostOcelot21
20
2,957
256
28/28
SpaceRoach
13
2,700
2,096
35/35
FrostOcelot21
20
3,425
256
28/28
SpaceRoach
13
3,032
2,400
35/35
FrostOcelot21
18
3,705
256
27/28
SpaceRoach
13
3,308
2,712
39/59
FrostOcelot21
11
4,087
256
12/28
SpaceRoach
13
3,884
3,016
38.5/59
FrostOcelot21
0
4,139
256
0/18
SpaceRoach
13
4,460
3,328
38.5/59
FrostOcelot21
0
4,139
256
SpaceRoach
13
5,028
3,632
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
5,620
3,936
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
6,196
4,248
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
6,780
4,552
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
7,356
4,810
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
7,928
4,886
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
8,440
4,962
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
8,904
5,040
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,280
5,116
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,380
5,194
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,436
5,270
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,500
5,346
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,556
5,424
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,612
5,500
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,668
5,578
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,724
5,654
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,788
5,730
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,844
5,808
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,900
5,884
38.5/59
FrostOcelot21
0
4,039
156
SpaceRoach
13
9,908
5,898
38.5/59
FrostOcelot21
0
4,039
156
Momentum
Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.
- SpaceRoach · 99% of the game ahead
- FrostOcelot21 · 1% of the game ahead
- Ticks mark clashes: 4 intervals between samples in which 5 or more units were destroyed. Hover a tick for the losses.
At a glance
SpaceRoachFrostOcelot21
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
SpaceRoach 13,658 FrostOcelot21 7,266
SpaceRoach 6,100 FrostOcelot21 256
SpaceRoach 51 FrostOcelot21 0
SpaceRoach 29.2 minutes above 1,000 FrostOcelot21 29.1 minutes above 1,000
SpaceRoach 13 at 8:34 FrostOcelot21 20 at 7:23
SpaceRoach at the cap from 1:10, 4:42, 8:24, 10:55 FrostOcelot21 at the cap from 2:31, 8:44
For the next game
Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.
| Macro over time | SpaceRoach | FrostOcelot21 |
|---|---|---|
| Minutes with more than 1,000 unspentminerals and gas, counted between samples | 29.2 | 29.1 |
| Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart | ~181 s | ~312 s |
| Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate | 3 | 1 |
| First mobile detectorscience vessel · overlord, from the start · observer | from the start | — |
| First static detectionmissile turret or comsat station · spore colony · photon cannon | — | 9:37 |
SpaceRoach
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Zerg Zergling
56551
-
Zerg Drone
17113
-
Zerg Overlord
707
-
Zerg Hatchery
302
-
Zerg Lair
101
-
Zerg Spawning Pool
101
-
Zerg Extractor
101
Upgrade levels
Metabolic Boost
Final supply by race
-
Zerg38.5 / 59
FrostOcelot21
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostAt defeat
-
Terran SCV
23240
-
Terran Marine
11110
-
Terran Command Center
321
-
Terran Missile Turret
211
-
Terran Supply Depot
110
-
Terran Refinery
110
-
Terran Barracks
110
-
Terran Academy
110
-
Terran Bunker
110
-
Terran Engineering Bay
101
Upgrade levels
Terran Infantry Weapons
Supply at defeat (34:26)
- —
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | SpaceRoach | FrostOcelot21 |
|---|---|---|
| Combat and score | ||
| Units built | 80 | 33 |
| Units lost | 6 | 35 |
| Units killed | 33 | 5 |
| Buildings built | 5 | 10 |
| Buildings lost | 0 | 8 |
| Buildings razed | 8 | 0 |
| Unit score | 2,950 | 1,650 |
| Building score | 1,100 | 1,290 |
| Combined unit + building score | 4,050 | 2,940 |
| Economy | ||
| Minerals gathered | 13,658 | 7,266 |
| Gas gathered | 6,100 | 256 |
| Unspent minerals | 9,908 | 4,039 |
| Unspent gas | 5,900 | 156 |
| Listed mineral value | 4,909 | 0 |
| Listed gas value | 109 | 0 |
| Remaining forces | ||
| Units remaining | 71 | 0 |
| Buildings remaining | 5 | 0 |
| Completed units remaining | 71 | 0 |
| Completed buildings remaining | 5 | 0 |
| Workers remaining | 13 | 0 |
| Army units remaining | 51 | 0 |
| Activity | ||
| APM | 49 | 6 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 7:40 | SpaceRoach | Morphed | Zerg Zergling |
| 7:40 | SpaceRoach | Morphed | Zerg Zergling |
| 7:41 | SpaceRoach | Appeared | Zerg Zergling |
| 7:41 | SpaceRoach | Appeared | Zerg Zergling |
| 7:41 | SpaceRoach | Appeared | Zerg Zergling |
| 7:41 | SpaceRoach | Completed | Zerg Zergling |
| 7:41 | SpaceRoach | Completed | Zerg Zergling |
| 7:41 | SpaceRoach | Completed | Zerg Zergling |
| 7:50 | SpaceRoach | Appeared | Zerg Larva |
| 8:04 | SpaceRoach | Appeared | Zerg Larva |
| 8:08 | FrostOcelot21 | Appeared | Terran Marine |
| 8:15 | SpaceRoach | Morphed | Zerg Egg |
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