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1v1 · Multiplayer

Lost Temple

November 02, 2026 17:20 · 17:14 · Finished · TonnyElGordo surrendered · Played through Kuala Lumpur

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Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
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Sslaytertv🇧🇴

Terran

APM
58
Kills / losses
5.0
Minerals / min
739
vs17:14
Loss

TETonnyElGordo🇧🇴

Terran

APM
26
Kills / losses
0.2
Minerals / min
448
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17:08

slaytertvTonnyElGordo building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

slaytertv led from 0:30 to the end
slaytertvTonnyElGordo Momentum 14:26 · slaytertv −1 · TonnyElGordo −516:58 · TonnyElGordo −817:14 · TonnyElGordo −6 slaytertvTonnyElGordo
0:0017:14
  • slaytertv · 99% of the game ahead
  • TonnyElGordo · 0% of the game ahead
  • Ticks mark clashes: 3 intervals between samples in which 5 or more units were destroyed. Hover a tick for the losses.

At a glance

slaytertvTonnyElGordo

  • Score

    12,965 4,290
  • Minerals

    12,746 7,730
  • Gas

    6,408 1,360
  • Units built

    46 57
  • Units killed

    30 6
  • APM

    58 26

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
slaytertv TonnyElGordo
0:0017:14

slaytertv 12,746 TonnyElGordo 7,730

Gas gathered
slaytertv TonnyElGordo
0:0017:14

slaytertv 6,408 TonnyElGordo 1,360

Army units remaining
slaytertv TonnyElGordo
0:0017:14

slaytertv 13 TonnyElGordo 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
5,492 unspent minerals + gas unspent · dashed line at 1,000, where more production is due slaytertv TonnyElGordo
0:0017:14

slaytertv 6.6 minutes above 1,000 TonnyElGordo 10.8 minutes above 1,000

Workersmining and building, per side
29 workers slaytertv TonnyElGordo
0:0017:14

slaytertv 29 at 11:05 TonnyElGordo 11 at 12:05

Supplysolid = used · dashed = cap · red = stuck at the cap
110 supply slaytertv · supply cap slaytertv slaytertv · 2:00–2:21 · sampled at the supply cap TonnyElGordo · supply cap TonnyElGordo TonnyElGordo · 16:37–16:37 · sampled at the supply cap
0:0017:14

slaytertv at the cap from 2:00 TonnyElGordo at the cap from 16:37

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timeslaytertvTonnyElGordo
Minutes with more than 1,000 unspentminerals and gas, counted between samples6.610.8
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~30 s~10 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate31
First mobile detectorscience vessel · overlord, from the start · observer——
First static detectionmissile turret or comsat station · spore colony · photon cannon10:0115:15

slaytertv

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Terran SCVTerran SCV 29029
  • Terran Supply DepotTerran Supply Depot 10010
  • Terran BattlecruiserTerran Battlecruiser 707
  • Terran Siege TankTerran Siege Tank 606
  • Terran Missile TurretTerran Missile Turret 505
  • Terran Command CenterTerran Command Center 404
  • Terran MarineTerran Marine 330
  • Terran WraithTerran Wraith 330
  • Terran RefineryTerran Refinery 303
  • Terran StarportTerran Starport 303
  • Terran Control TowerTerran Control Tower 202
  • Terran BarracksTerran Barracks 101
  • Terran AcademyTerran Academy 101
  • Terran FactoryTerran Factory 101
  • Terran Science FacilityTerran Science Facility 101
  • Terran Physics LabTerran Physics Lab 101
  • Terran Machine ShopTerran Machine Shop 101
  • Terran Engineering BayTerran Engineering Bay 101

Research completed

Tank Siege ModeTank Siege Mode Yamato GunYamato Gun

Final supply by race

  • SupplyTerran83 / 120

TonnyElGordo

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Terran MarineTerran Marine 482919
  • Terran SCVTerran SCV 11110
  • Terran Supply DepotTerran Supply Depot 404
  • Terran Missile TurretTerran Missile Turret 211
  • Terran BarracksTerran Barracks 202
  • Terran Command CenterTerran Command Center 101
  • Terran RefineryTerran Refinery 101
  • Terran FactoryTerran Factory 101
  • Terran StarportTerran Starport 101
  • Terran Machine ShopTerran Machine Shop 101
  • Terran Engineering BayTerran Engineering Bay 101

Upgrades and research

Nothing was researched.

Supply at defeat (17:08)

  • SupplyTerran35 / 42

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatisticslaytertvTonnyElGordo
Combat and score
Units built 4657
Units lost 630
Units killed 306
Buildings built 3414
Buildings lost 01
Buildings razed 10
Unit score 8,8002,850
Building score 4,1651,440
Combined unit + building score 12,9654,290
Economy
Minerals gathered 12,7467,730
Gas gathered 6,4081,360
Unspent minerals 1,4963,505
Unspent gas 1,5081,110
Listed mineral value 9,8060
Listed gas value 3,4560
Remaining forces
Units remaining 420
Buildings remaining 340
Completed units remaining 400
Completed buildings remaining 340
Workers remaining 290
Army units remaining 130
Activity
APM 5826

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:24 slaytertv Appeared Terran SCV
0:37 slaytertv Completed Terran SCV
0:42 slaytertv Appeared Terran SCV
0:55 slaytertv Completed Terran SCV
1:04 slaytertv Appeared Terran Barracks
1:18 slaytertv Appeared Terran SCV
1:31 slaytertv Completed Terran SCV
1:31 slaytertv Appeared Terran SCV
1:34 TonnyElGordo Appeared Terran SCV
1:37 slaytertv Appeared Terran Refinery
1:43 slaytertv Completed Terran SCV
1:47 TonnyElGordo Completed Terran SCV

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