Win
1v1 · Multiplayer
Fighting Spirit
October 08, 2026 22:07 · 2:00 · Finished · Uil surrendered · Played through Kuala Lumpur
junlim928Uil building unit worker death start minerals gas
junlim928
4
50
0
4/10
Uil
4
50
0
4/9
junlim928
5
8
0
5/10
Uil
4
50
0
4/9
junlim928
6
6
0
6/10
Uil
4
50
0
4/9
junlim928
6
62
0
6/10
Uil
4
50
0
4/9
junlim928
7
68
0
7/10
Uil
4
50
0
4/9
junlim928
7
148
0
7/10
Uil
4
50
0
4/9
junlim928
7
112
0
7/10
Uil
4
50
0
4/9
junlim928
8
126
0
8/10
Uil
4
50
0
4/9
junlim928
8
198
0
8/18
Uil
4
50
0
4/9
junlim928
9
70
0
9/18
Uil
4
50
0
4/9
junlim928
9
142
0
9/18
Uil
4
50
0
4/9
junlim928
10
98
0
10/18
Uil
4
50
0
4/9
Momentum
Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.
- junlim928 · 92% of the game ahead
- Uil · 8% of the game ahead
At a glance
junlim928Uil
-
Score
-
Minerals
-
Gas
-
Units built
-
Units killed
-
APM
The battle, over time
Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.
junlim928 754 Uil 50
junlim928 0 Uil 0
junlim928 0 Uil 0
junlim928 0.0 minutes above 1,000 Uil 0.0 minutes above 1,000
junlim928 11 at 2:00 Uil 4 at 0:00
junlim928 never at the cap Uil never at the cap
For the next game
Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.
| Macro over time | junlim928 | Uil |
|---|---|---|
| Minutes with more than 1,000 unspentminerals and gas, counted between samples | 0.0 | 0.0 |
| Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart | ~0 s | ~0 s |
| Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate | — | — |
| First mobile detectorscience vessel · overlord, from the start · observer | — | from the start |
| First static detectionmissile turret or comsat station · spore colony · photon cannon | — | — |
junlim928
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostStanding
-
Terran SCV
11011
-
Terran Command Center
101
-
Terran Supply Depot
101
-
Terran Barracks
101
Upgrades and research
Nothing was researched.
Final supply by race
-
Terran11 / 18
Uil
Everything fielded
Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.
- MadeLostAt defeat
-
Zerg Drone
404
-
Zerg Overlord
101
-
Zerg Hatchery
101
Upgrades and research
Nothing was researched.
Supply at defeat (1:50)
-
Zerg4 / 9
Player comparison
The line under each number is that player’s share of the row — the same reading as the bars above.
| Statistic | junlim928 | Uil |
|---|---|---|
| Combat and score | ||
| Units built | 10 | 5 |
| Units lost | 0 | 0 |
| Units killed | 0 | 0 |
| Buildings built | 2 | 1 |
| Buildings lost | 0 | 0 |
| Buildings razed | 0 | 0 |
| Unit score | 500 | 300 |
| Building score | 450 | 300 |
| Combined unit + building score | 950 | 600 |
| Economy | ||
| Minerals gathered | 754 | 50 |
| Gas gathered | 0 | 0 |
| Unspent minerals | 154 | 50 |
| Unspent gas | 0 | 0 |
| Listed mineral value | 1,200 | 0 |
| Listed gas value | 0 | 0 |
| Remaining forces | ||
| Units remaining | 11 | 0 |
| Buildings remaining | 3 | 0 |
| Completed units remaining | 10 | 0 |
| Completed buildings remaining | 2 | 0 |
| Workers remaining | 11 | 0 |
| Army units remaining | 0 | 0 |
| Activity | ||
| APM | 128 | 0 |
Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.
Unit lifecycle
Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.
| Time | Player | Event | Unit / building |
|---|---|---|---|
| 0:00 | Uil | Starting force | Zerg Larva |
| 0:00 | Uil | Starting force | Zerg Hatchery |
| 0:05 | junlim928 | Appeared | Terran SCV |
| 0:18 | junlim928 | Completed | Terran SCV |
| 0:20 | junlim928 | Appeared | Terran SCV |
| 0:32 | junlim928 | Completed | Terran SCV |
| 0:34 | junlim928 | Appeared | Terran SCV |
| 0:47 | junlim928 | Completed | Terran SCV |
| 0:53 | junlim928 | Appeared | Terran Supply Depot |
| 1:01 | junlim928 | Appeared | Terran SCV |
| 1:14 | junlim928 | Completed | Terran SCV |
| 1:19 | junlim928 | Completed | Terran Supply Depot |
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