← Match history

1v1 · Multiplayer

Fighting Spirit

October 08, 2026 22:07 · 2:00 · Finished · Uil surrendered · Played through Kuala Lumpur

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Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

Jjunlim928🇵🇾

Terran

APM
128
Kills / losses
—
Minerals / min
375
vs2:00
Loss

UUil🇵🇾

Zerg

APM
0
Kills / losses
—
Minerals / min
25
junlim928 · Terran Barracksjunlim928 · Terran Supply Depotjunlim928 · Terran Command Center junlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCVjunlim928 · Terran SCV junlim928 Uil
1:50

junlim928Uil building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

junlim928 led from 0:20 to the end
junlim928Uil Momentum junlim928Uil
0:002:00
  • junlim928 · 92% of the game ahead
  • Uil · 8% of the game ahead

At a glance

junlim928Uil

  • Score

    950 600
  • Minerals

    754 50
  • Gas

    0 0
  • Units built

    10 5
  • Units killed

    0 0
  • APM

    128 0

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
junlim928 Uil
0:002:00

junlim928 754 Uil 50

Gas gathered
junlim928 Uil
0:002:00

junlim928 0 Uil 0

Army units remaining
junlim928 Uil
0:002:00

junlim928 0 Uil 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due junlim928 Uil
0:002:00

junlim928 0.0 minutes above 1,000 Uil 0.0 minutes above 1,000

Workersmining and building, per side
11 workers junlim928 Uil
0:002:00

junlim928 11 at 2:00 Uil 4 at 0:00

Supplysolid = used · dashed = cap · red = stuck at the cap
18 supply junlim928 · supply cap junlim928 Uil · supply cap Uil
0:002:00

junlim928 never at the cap Uil never at the cap

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timejunlim928Uil
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.00.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~0 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer—from the start
First static detectionmissile turret or comsat station · spore colony · photon cannon——

junlim928

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Terran SCVTerran SCV 11011
  • Terran Command CenterTerran Command Center 101
  • Terran Supply DepotTerran Supply Depot 101
  • Terran BarracksTerran Barracks 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyTerran11 / 18

Uil

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Zerg DroneZerg Drone 404
  • Zerg OverlordZerg Overlord 101
  • Zerg HatcheryZerg Hatchery 101

Upgrades and research

Nothing was researched.

Supply at defeat (1:50)

  • SupplyZerg4 / 9

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

Statisticjunlim928Uil
Combat and score
Units built 105
Units lost 00
Units killed 00
Buildings built 21
Buildings lost 00
Buildings razed 00
Unit score 500300
Building score 450300
Combined unit + building score 950600
Economy
Minerals gathered 75450
Gas gathered 00
Unspent minerals 15450
Unspent gas 00
Listed mineral value 1,2000
Listed gas value 00
Remaining forces
Units remaining 110
Buildings remaining 30
Completed units remaining 100
Completed buildings remaining 20
Workers remaining 110
Army units remaining 00
Activity
APM 1280

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 Uil Starting force Zerg Larva
0:00 Uil Starting force Zerg Hatchery
0:05 junlim928 Appeared Terran SCV
0:18 junlim928 Completed Terran SCV
0:20 junlim928 Appeared Terran SCV
0:32 junlim928 Completed Terran SCV
0:34 junlim928 Appeared Terran SCV
0:47 junlim928 Completed Terran SCV
0:53 junlim928 Appeared Terran Supply Depot
1:01 junlim928 Appeared Terran SCV
1:14 junlim928 Completed Terran SCV
1:19 junlim928 Completed Terran Supply Depot

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