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1v1 · Multiplayer

Lost Temple

October 24, 2026 02:28 · 3:28 · Finished · Saiinnt surrendered · Played through Kuala Lumpur

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Mission setup

Start a new game

Game type
Your race
Map
Format
You get a room and a link. Send it to anyone; the game starts when you press Start. Create a room
Win

Kkakox🇨🇱

Protoss

APM
22
Kills / losses
—
Minerals / min
365
vs3:28
Loss

SSaiinnt🇨🇱

Protoss

APM
10
Kills / losses
—
Minerals / min
14
kakox · Protoss Cybernetics Corekakox · Protoss Assimilatorkakox · Protoss Gatewaykakox · Protoss Pylonkakox · Protoss Nexus kakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Zealotkakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Probekakox · Protoss Probe kakox Saiinnt
3:21

kakoxSaiinnt building unit worker death start minerals gas

Momentum

Computed from the recorded samples, not a recorded fact: each side’s share of the listed cost of the units on the map (workers and unfinished units included) plus 10% of its unspent bank. It shows who was ahead on the map, not who was going to win.

kakox led from 0:30 to the end
kakoxSaiinnt Momentum kakoxSaiinnt
0:003:28
  • kakox · 91% of the game ahead
  • Saiinnt · 0% of the game ahead

At a glance

kakoxSaiinnt

  • Score

    1,225 650
  • Minerals

    1,266 50
  • Gas

    144 0
  • Units built

    12 5
  • Units killed

    0 0
  • APM

    22 10

The battle, over time

Samples every 240 simulation frames (about 10 seconds). Players share the same scale within each chart. Exact recorded values are included in the ledger export.

Minerals gathered
kakox Saiinnt
0:003:28

kakox 1,266 Saiinnt 50

Gas gathered
kakox Saiinnt
0:003:28

kakox 144 Saiinnt 0

Army units remaining
kakox Saiinnt
0:003:28

kakox 1 Saiinnt 0

Bankminerals + gas unspent · dashed line at 1,000, where more production is due
1,500 unspent minerals + gas unspent · dashed line at 1,000, where more production is due kakox Saiinnt
0:003:28

kakox 0.0 minutes above 1,000 Saiinnt 0.0 minutes above 1,000

Workersmining and building, per side
11 workers kakox Saiinnt
0:003:28

kakox 11 at 3:21 Saiinnt 5 at 0:40

Supplysolid = used · dashed = cap · red = stuck at the cap
17 supply kakox · supply cap kakox Saiinnt · supply cap Saiinnt
0:003:28

kakox never at the cap Saiinnt never at the cap

For the next game

Counted from the recorded samples, about ten seconds apart, to carry into the next game. The curves are drawn above, in The battle, over time.

Macro over timekakoxSaiinnt
Minutes with more than 1,000 unspentminerals and gas, counted between samples0.00.0
Time sampled at the supply capat the cap while holding 100+ minerals; samples are about ten seconds apart~0 s~0 s
Production buildings at 8:00hatchery, lair, hive · barracks, factory, starport · gateway, robotics facility, stargate——
First mobile detectorscience vessel · overlord, from the start · observer——
First static detectionmissile turret or comsat station · spore colony · photon cannon——

kakox

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostStanding
  • Protoss ProbeProtoss Probe 11011
  • Protoss ZealotProtoss Zealot 101
  • Protoss NexusProtoss Nexus 101
  • Protoss PylonProtoss Pylon 101
  • Protoss AssimilatorProtoss Assimilator 101
  • Protoss GatewayProtoss Gateway 101
  • Protoss Cybernetics CoreProtoss Cybernetics Core 101

Upgrades and research

Nothing was researched.

Final supply by race

  • SupplyProtoss13 / 17

Saiinnt

Everything fielded

Replayed from the unit lifecycle. Starting units count as made, and a morph counts as the new thing too — a Drone that became a Hatchery made both.

  • MadeLostAt defeat
  • Protoss ProbeProtoss Probe 505
  • Protoss NexusProtoss Nexus 101

Upgrades and research

Nothing was researched.

Supply at defeat (3:21)

  • SupplyProtoss5 / 9

Player comparison

The line under each number is that player’s share of the row — the same reading as the bars above.

StatistickakoxSaiinnt
Combat and score
Units built 125
Units lost 00
Units killed 00
Buildings built 41
Buildings lost 00
Buildings razed 00
Unit score 650250
Building score 575400
Combined unit + building score 1,225650
Economy
Minerals gathered 1,26650
Gas gathered 1440
Unspent minerals 2660
Unspent gas 1440
Listed mineral value 1,6000
Listed gas value 00
Remaining forces
Units remaining 120
Buildings remaining 50
Completed units remaining 120
Completed buildings remaining 40
Workers remaining 110
Army units remaining 10
Activity
APM 2210

Built totals include starting units. APM counts commands, including selections; it is not effective APM. Army counts include non-worker, non-building units that require supply. Listed resource value sums current unit-type costs, including unfinished units; it is not resources spent. Duration uses simulation time (42 ms per frame). A dash means unavailable or undefined.

Unit lifecycle

Starting forces, appearances, completions, morphs, ownership changes, and losses. Appearances may include spawned or summoned units; this is not a list of build commands.

TimePlayerEventUnit / building
0:00 kakox Starting force Protoss Probe
0:00 kakox Starting force Protoss Probe
0:00 kakox Starting force Protoss Probe
0:00 kakox Starting force Protoss Probe
0:00 kakox Starting force Protoss Nexus
0:00 Saiinnt Starting force Protoss Probe
0:00 Saiinnt Starting force Protoss Probe
0:00 Saiinnt Starting force Protoss Probe
0:00 Saiinnt Starting force Protoss Probe
0:00 Saiinnt Starting force Protoss Nexus
0:11 kakox Appeared Protoss Probe
0:24 kakox Completed Protoss Probe

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